VINCENT RABATEL

Title image of the Homo Machina video game, with the title of the game and a blured image of the human bodu in the background

// Homo Machina
// Video game

Homo Machina is a narrative puzzle video game inspired by the work of the infographics pioneer Dr. Fritz Khan.

The game was developed by Darjeeling Production and published by Arte, and it was released in 2018 on mobiles .

I was in charge of the assets integration, the level building and of the leading of the art team.

>> Lead of the art team
>> Assets integration
>> Level design and building
>> Additional art and animation

In this narrative puzzle, players are plunged into an ingenious system of nerves, vessels and valves. The aim is to help the body function correctly in about thirty steps or so throughout the entire day. Each scene breaks down daily acts, such as opening your eyes, chewing a toast or listening to music.

Fritz Kahn, a pioneer of infographics and popular science, came up with easy to understand analogies to enable people to improve their understanding of the human body.

By combining old school design with a contemporary influence, Homo Machina delights with its clever dialogue between the absent-minded director at the helm of the body-machine and Josiane, his diligent secretary, encouraging players to put to task the armada of workers to get the incredible factory up and running.