![Screenshot of a video game where three litle birds are standing on the edge of a forest](./assets/images/home/games/preview_tinyworld.webp)
![Screenshot of a labyrinth video game with a panoramic view on a harbour city full of people](./assets/images/home/games/preview_labycity.webp)
![Screenshot of a video game with an inside view of a human body depicted as a gigantic mechanism](./assets/images/home/games/preview_homomachina.webp)
![Screenshot of a video game depicting a street view of a californian city during the 60s, with a diner and a cops car parking in front](./assets/images/home/games/preview_californium.webp)
![Top down panoramic view of Lille's old stock exchange, during a video mapping festival](./assets/images/home/experiments/preview_videomapping.webp)
![A mysterious and colorful shape floating in a museum-like room](./assets/images/home/experiments/preview_warp.webp)
About me
After studying as a 2D/3D graphic designer at Rubika Supinfogame in Valenciennes, France, I now occupy a pivotal position between all the specialized teams for the creation of interactive digital content.
By focusing on the engine side, I'm able to take care of a whole part of my teammates' workflow (visual artists, game & level designers, sound designers, narrative designers...), to allow them to fully express their respective talents.
For your projects I can take care of :
- 👉 prior coordination on how to create the assets
- 👉 integration of all assets into the engine
- 👉 construction of scenes and levels, ensuring artistic direction and design specifications
- 👉 optimization and final polish with a view the project's release
I also adapt to several types of projects :
- 💻 Video games
- 💻 Interactive experiences
- 💻 Mobile apps
- 💻 AR / VR
You can also find my full resume here and contact me for any additional questions.🙏